Animate CC

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Adobe Animate CC Cource

5 - Day Classroom Training Course - 35 Contact Hours

Upcoming Schedules for Adobe Animate CC :
Dubai 23/Feb/2025 TBA TBA Enquire Now


Center Benefits - Adobe Courses :

• Corporate Venue: Onsite or at SitesPower

• Adobe Authorized Training Centre

• Adobe Official Curriculum

• Adobe Certified Instructors

• Computer Labs: 1 PC for each student

• UAE Ministry of Education Accredited Institute

• Certificate of Achievement (Ministry Attestation fees apply)

• Exams: Adobe Prometric exams available (fees excluded)

 

Training Quality Guarantees :

(conditions apply)

• Free Course Trial

• Free Course Repeat

• Corporate HR Investment Guarantee

• Corporate Customization

• Course Version Upgrade

Course Overview

Adobe Animate CC, a new era for Flash Professional, the standard for producing rich animations on the web. Because of the emergence of HTML5 and demand for animations that leverage web standards, Adobe completely rewrote the tool over the past few years to incorporate native HTML5 Canvas and WebGL support. To more accurately represent its position as the premier animation tool for the web and beyond.

Prerequisites

General knowledge of computer use.

Job Profile

Graphic designers, web designer, motion designers

Course Outline
  1. Getting Acquainted
  2. Getting Started
    Starting Adobe Animate CC and Opening a File
    Understanding Document Types
    Getting to Know the Workspace
    Working with the Library Panel
    Understanding the Timeline
    Organizing Layers in a Timeline
    Using the Properties Panel
    Using the Tools Panel
    Undoing Steps in Animate
    Previewing Your Movie
    Modifying the Content and Stage
    Saving Your Movie
  3. Creating Graphics and Text
  4. Getting Started
    Understanding Strokes and Fills
    Creating Shapes
    Making Selections
    Editing Shapes
    Using Gradient and Bitmap Fills
    Using Variable-Width Strokes
    Using Swatches and Tagged Swatches
    Creating Curves
    Using Transparency to Create Depth
    Being Expressive with the Paint Brush
    Creating and Editing Text
    Aligning and Distributing Objects
    Converting and Exporting Art
  5. Creating and Editing Symbols
  6. Getting Started
    Importing Adobe Illustrator Files
    About Symbols
    Creating Symbols
    Importing Adobe Photoshop Files
    Editing and Managing Symbols
    Changing the Size and Position of Instances
    Changing the Color Effect of an Instance
    Understanding Display Options
    Applying Filters for Special Effects
    Positioning in 3D Space
  7. Animating Symbols
  8. Getting Started
    About Animation
    Understanding the Project File
    Animating Position
    Changing the Pacing and Timing
    Animating Transparency
    Animating Filters
    Animating Transformations
    Changing the Path of the Motion
    Swapping Tween Targets
    Creating Nested Animations
    Graphic Symbols
    Easing
    Frame-by-Frame Animation
    Animating 3D Motion
    Animating Camera Moves
    Testing Your Movie
  9. Advanced Motion Tweening
  10. Getting Started
    About the Motion Editor
    Understanding the Project File
    Adding Motion Tweens
    Editing Property Curves
    Viewing Options for the Motion Editor
    Copying and Pasting Curves
    Adding Complex Eases
  11. Animating Shapes and Using Masks
  12. Getting Started
    Animating Shapes
    Understanding the Project File
    Creating a Shape Tween
    Changing the Pace
    Adding More Shape Tweens
    Creating a Looping Animation
    Using Shape Hints
    Previewing Animations with Onion Skinning
    Animating Color
    Creating and Using Masks
    Animating the Mask and Masked Layers
    Easing a Shape Tween
  13. Natural and Character Animation
  14. Getting Started
    Natural Motion and Character Animation with Inverse Kinematics.
    Creating a Walk Cycle
    Disabling and Constraining Joints
    Inverse Kinematics with Shapes
    Simulating Physics with Springiness
  15. Creating Interactive Navigation
  16. Getting Started
    About Interactive Movies
    Creating Buttons
    Understanding ActionScript 3.0
    Preparing the Timeline
    Adding a Stop Action
    Creating Event Handlers for Buttons
    Creating Destination Keyframes
    Creating a Home Button Using Code Snippets
    Code Snippets Options
    Playing Animation at the Destination
    Animated Buttons
  17. Working with Sound and Video
  18. Getting Started
    Understanding the Project File
    Using Sounds
    Understanding Video
    Using Adobe Media Encoder CC
    Playback of External Video in Your Project
    Working with Video and Transparency
    Embedding Video
  19. Working with Sound and Video–Supplement
  20. Publishing
  21. Understanding Publishing
    Publishing for Flash Player
    Publishing for HTML5
    Using Classic Tweens
    Exporting to HTML5
    Inserting JavaScript
    Converting to HTML5 Canvas
    Publishing a Desktop Application
    Publishing to Mobile Devices
    Next Steps
  22. Publishing–Supplement



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