Course Overview
The
course focuses on C# program structure, language syntax, and
implementation detailswith .NET Framework 4.0. This course describes
the new enhancements in the C# 4.0 language by using Visual Studio
2010.
In this course, lower-intermediate level programmers gain the
knowledge and skills they need to develop C# applications for the
Microsoft .NET Framework 4.0. The course highlights the structure of
C# 4.0 programs, language syntax, and implementation details. This
course is not mapped to any exam.
Audience
This course is intended for experienced developers who already
have programming experience in C, C++, Visual Basic, or Java and
understand the concepts of object-oriented programming.
This course is not designed for new programmers; it is targeted at
professional developers with at least 12 months experience of
programming in an object-oriented environment.
At Course Completion
After
completing this course, students will be able to:
• Explain the purpose of the .NET Framework, and understand how
to use C# and Visual Studio 2010 to build .NET Framework
applications.
• Understand the syntax of basic C# programming constructs.
• Create and call methods in a C# application.
• Catch, handle and throw exceptions.
• Perform basic file IO operations in a C# application.
• Create and use new types (enumerations, classes, and structures),
and understand the differences between reference types and value
types.
• Control the visibility and lifetime of members in a type.
• Use inheritance to create new reference types.
• Manage the lifetime of objects and control the use of resources.
• Define properties and indexers to encapsulate data, and define
operators for this data.
• Decouple an operation from the method that implements an operation,
and use these decoupled operations to handle asynchronous events.
• Use collections to aggregate data, and use Generics to implement
type-safe collection classes, structures, interfaces, and methods.
• Implement custom collection classes that support enumeration.
• Query in-memory data by using LINQ.
• Integrate code written by using a dynamic language such as Ruby and
Python, or technologies such as COM, into a C# application
Prerequisites
Before attending this course, students must have:
• At least 12 months experience working with an Object Oriented
language
• Have C++ or Java knowledge:
• Creating Classes
• Inheritance and Abstraction
• Polymorphism
• Interfaces
• Exceptions
• Knowledge of the Visual Studio IDE.
Course Outline
Module 1: Introducing C# and the .NET
Framework
This module explains the .NET Framework, and using C# and Visual
Studio 2010 for building .NET Framework applications.
Lessons
• Introduction to the .NET Framework
• Creating Projects Within Visual Studio 2010
• Writing a C# Application
• Building a Graphical Application
• Documenting an Application
• Running and Debugging Applications by Using Visual Studio 2010
Lab : Introducing C# and the .NET Framework
• Building a Simple Console Application
• Building a WPF Application
• Verifying the Application
• Generating Documentation for an Application
After completing this module, students will be able to:
• Explain the purpose of the .NET Framework.
• Create Microsoft Visual C# projects by using Visual Studio 2010.
• Explain the structure of a C# application.
• Use the WPF Application template to build a simple graphical
application.
• Use XML comments to document an application.
• Use the debugger to step through a program.
Module 2: Using C# Programming
Constructs
This module explains the syntax of basic C# programming
constructs.
Lessons
• Declaring Variables and Assigning Values
• Using Expressions and Operators
• Creating and Using Arrays
• Using Decision Statements
• Using Iteration Statements
Lab : Using C# Programming Constructs
• Calculating Square Roots with Improved Accuracy
• Converting Integer Numeric Data to Binary
• Multiplying Matrices
After completing this module, students will be able to:
• Declare variables and assign values.
• Create expressions by using operators.
• Create and use arrays.
• Use decision statements.
• Use iteration statements.
Module 3: Declaring and Calling Methods
This module explains how to create and call methods.
Lessons
• Defining and Invoking Methods
• Specifying Optional Parameters and Output Parameters
Lab : Declaring and Calling Methods
• Calculating the Greatest Common Divisor of Two Integers by Using
Euclid's Algorithm
• Calculating the GCD of Three, Four, or Five Integers
• Comparing the Efficiency of Two Algorithms
• Displaying Results Graphically
• Solving Simultaneous Equations (optional)
After completing this module, students will be able to:
• Describe how to declare and call methods
• Define and call methods that take optional parameters and output
parameters
Module 4: Handling Exceptions
This module explains how to catch exceptions and handle them.
Students will also learn how to throw exceptions.
Lessons
• Handling Exceptions
• Raising Exceptions
Lab : Handling Exceptions
• Making a Method Fail-Safe
• Detecting an Exceptional Condition
• Checking for Numeric Overflow
After completing this module, students will be able to:
• Describe how to catch and handle exceptions
• Describe how to create and raise exceptions
Module 5: Reading and Writing Files
This module explains how to perform basic file I/O operations in
a C# application.
Lessons
• Accessing the File System
• Reading and Writing Files by Using Streams
Lab : Reading and Writing Files
• Building a Simple Editor
• Making the Editor XML Aware
After completing this module, students will be able to:
• Describe how to access the file system by using the classes that
the .NET Framework provides.
• Describe how to read and write files by using streams.
Module 6: Creating New Types
This module explains how to create and use new types
(enumerations, classes, and structures)
Lessons
• Creating and Using Enumerations
• Creating and Using Classes
• Creating and Using Structs
• Comparing References to Values
Lab : Creating New Types
• Using Enumerations to Specify Domains
• Using a Struct to Model a Simple Type
• Using a Class to Model a More Complex Type
• Using a Nullable Struct
After completing this module, students will be able to:
• Describe how to create and use enumerations.
• Describe how to create and use classes.
• Describe how to create and use structures.
• Explain the differences between reference and value types.
Module 7: Encapsulating Data and Methods
This module explains how to control the visibility and lifetime
of members in a type.
Lessons
• Controlling Visibility of Type Members
• Sharing Methods and Data
Lab : Encapsulating Data and Methods
• Hiding Data Members
• Using Static Members to Share Data
• Implementing an Extension Method
After completing this module, students will be able to:
• Describe how to control the visibility of type members.
• Describe how to share methods and data.
Module 8: Inheriting From Classes and
Implementing Interfaces
This module explains how to use inheritance to create new
reference types
Lessons
• Using Inheritance to Define New Reference Types
• Defining and Implementing Interfaces
• Defining Abstract Classes
Lab : Inheriting From Classes and Implementing Interfaces
• Defining an Interface
• Implementing an Interface
• Creating an Abstract Class
After completing this module, students will be able to:
• Use inheritance to define new reference types.
• Define and implement interfaces.
• Define abstract classes.
Module 9: Managing the Lifetime of
Objects and Controlling Resources
This module explains how to manage the lifetime of objects and
control the use of resources.
Lessons
• Introduction to Garbage Collection
• Managing Resources
Lab : Managing the Lifetime of Objects and Controlling Resources
• Implementing the IDisposable Interface
• Managing Resources Used By an Object
After completing this module, students will be able to:
• Describe how garbage collection works in the .NET Framework.
• Manage resources effectively in an application.
Module 10: Encapsulating Data and
Defining Overloaded Operators
This module explains how to create properties and indexers to
encapsulate data, and how to define operators for this data.
Lessons
• Creating and Using Properties
• Creating and Using Indexers
• Overloading Operators
Lab : Creating and Using Properties
• Defining Properties in an Interface
• Implementing Properties in a Class
• Using Properties Exposed By a Class
Lab : Creating and Using Indexers
• Implementing an Indexer to Access Bits in a Control Register
• Using an Indexer Exposed by a Class
Lab : Overloading Operators
• Defining the Matrix and MatrixNotCompatible Types
• Implementing Operators for the Matrix Type
• Testing the Operators for the Matrix Type
After completing this module, students will be able to:
• Explain how properties work and use them to encapsulate data.
• Describe how to use indexers to access data through an array-like
syntax.
• Describe how to use operator overloading to define operators for
your own types.
Module 11: Decoupling Methods and
Handling Events
This module explains how to decouple an operation from the
method that implements an operation, and how to use these decoupled
methods to handle asynchronous events.
Lessons
• Declaring and Using Delegates
• Using Lambda Expressions
• Handling Events
Lab : Decoupling Methods and Handling Events
• Raising and Handling Events
• Using Lambda Expressions to Specify Code
After completing this module, students will be able to:
• Describe the purpose of delegates, and explain how to use a
delegate to decouple an operation from the implementing method.
• Explain the purpose of lambda expressions, and describe how to use
a lambda expression to define an anonymous method.
• Explain the purpose of events, and describe how to use events to
report that something significant has happened in a type that other
parts of the application need to be aware of.
Module 12: Using Collections and
Building Generic Types
This module introduces collections, and describes how to use
Generics to implement type-safe collection classes, structures,
interfaces, and methods.
Lessons
• Using Collections
• Creating and Using Generic Types
• Defining Generic Interfaces and Understanding Variance
• Using Generic Methods and Delegates
Lab : Using Collections
• Optimizing a Method by Caching Data
Lab : Building Generic Types
• Defining a Generic Interface
• Implementing a Generic Interface
• Implementing a Test Harness for the BinaryTree Project
• Implementing a Generic Method
After completing this module, students will be able to:
• Use collection classes.
• Define and use generic types.
• Define generic interfaces and explain the concepts of covariance
and contravariance.
• Define and use generic methods and delegates.
Module 13: Building and Enumerating
Custom Collection Classes
This module explains how to implement custom collection classes
that support enumeration.
Lessons
• Implementing a Custom Collection Class
• Adding an Enumerator to a Custom Collection Class
Lab : Building and Enumerating Custom Collection Classes
• Implementing the IList TItem Interface
• Implementing an Enumerator by Writing Code
• Implementing an Enumerator by Using an Iterator
After completing this module, students will be able to:
• Implement a custom collection class.
• Define an enumerator for a custom collection class.
Module 14: Using LINQ to Query Data
This module explains how to query in-memory data by using LINQ.
Lessons
• Using the LINQ Extension Methods and Query Operators
• Building Dynamic LINQ Queries and Expressions
Lab : Using LINQ to Query Data
• Using the LINQ Query Operators
• Building Dynamic LINQ Queries
After completing this module, students will be able to:
• Describe how to use the LINQ extension methods and query operators.
• Describe how to build dynamic LINQ queries and expressions.
Module 15: Integrating Visual C# Code
with Dynamic Languages and COM Components
This module explains how to integrate code written by using a
dynamic language such as Ruby and Python, and technologies such as
COM, into a C# application
Lessons
• Integrating C# Code with Ruby and Python
• Accessing COM Components from C#
Lab : Integrating C# Code with Dynamic Languages and COM Components
• Integrating Code Written by Using a Dynamic Language into a C#
Application
• Using a COM Component from Visual C# Application
After completing this module, students will be able to:
• Integrate Ruby and Python code into a Visual C# application.
• Invoke COM components and services from a C# application.